#ifndef __MAGICITE_GAME_PHYSICS__
#define __MAGICITE_GAME_PHYSICS__

namespace Magicite
{
    enum FIXTURE_TYPE : int
    {
        FIXTURE_TYPE_NONE,
        FIXTURE_TYPE_PLATFORM,
        FIXTURE_TYPE_LAND,
        FIXTURE_TYPE_PLAYER,
        FIXTURE_TYPE_END,
        FIXTURE_TYPE_ENEMY,
        FIXTURE_TYPE_FRIEND,
        FIXTRUE_TYPE_EDGE,
        FIXTURE_TYPE_ITEM,
        FIXTURE_TYPE_AMMO,
        FIXTURE_TYPE_PITFALL,
        FIXTURE_TYPE_PORTAL,
        FIXTURE_TYPE_JUMP_POINT,
    };

};

enum : int{ PTM_RATIO = 32 };

#endif //__MAGICITE_GAME_PHYSICS__